Graphics The theory and practice of 3D graphics for computer games. Topics include: vectors and quaternions; hierarchical transformations; camera and perspective; hardware-accelerated real-time rendering; texture and texture mapping; illumination; and particle systems. Additional topics may include rigid-body motion, character animation, shadows, and screen-space special effects. Includes: Experiential Learning Activity Prerequisite(s): COMP 2402 and (COMP 2404 or SYSC 3010 or SYSC 3110) and COMP 2501. Lectures three hours a week. [0.5 credits]
Graphics The theory and practice of 3D graphics for computer games. Topics include: vectors and quaternions; hierarchical transformations; camera and perspective; hardware-accelerated real-time rendering; texture and texture mapping; illumination; and particle systems. Additional topics may include rigid-body motion, character animation, shadows, and screen-space special effects. Includes: Experiential Learning Activity Prerequisite(s): COMP 2402 and (COMP 2404 or SYSC 3010 or SYSC 3110) and COMP 2501. Lectures three hours a week. [0.5 credits]