A practical course on the design and implementation of modern game engines and advanced facilities provided by these engines. Such facilities include systems for rendering 3D scenes; simulating physics; playing animations; game AI; and enabling multi-player games. Students will undertake a significant game development project. Includes: Experiential Learning Activity Prerequisite(s): COMP 3501. Lectures three hours a week. [0.5 credits]
A practical course on the design and implementation of modern game engines and advanced facilities provided by these engines. Such facilities include systems for rendering 3D scenes; simulating physics; playing animations; game AI; and enabling multi-player games. Students will undertake a significant game development project. Includes: Experiential Learning Activity Prerequisite(s): COMP 3501. Lectures three hours a week. [0.5 credits]