Games as media. The history of gaming and mediated play in terms of technology and form, industry, labour, gender and subcultural practice. Includes: Experiential Learning Activity Prerequisite(s): fourth year Honours standing in Communication and Media Studies (including BPAPM related specializations), or permission of the School of Journalism and Communication. Lectures three hours a week. [0.5 credits]
Games as media. The history of gaming and mediated play in terms of technology and form, industry, labour, gender and subcultural practice. Includes: Experiential Learning Activity Prerequisite(s): fourth year Honours standing in Communication and Media Studies (including BPAPM related specializations), or permission of the School of Journalism and Communication. Lectures three hours a week. [0.5 credits]