Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools. Includes: Experiential Learning Activity Prerequisite(s): BIT 2400 and second-year standing in the IMD program. Lecture three hours a week, tutorial/laboratory two hours a week. [0.5 credits]
Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools. Includes: Experiential Learning Activity Prerequisite(s): BIT 2400 and second-year standing in the IMD program. Lecture three hours a week, tutorial/laboratory two hours a week. [0.5 credits]