Provides students with knowledge and expertise to design and develop professional computer games with advanced and novel features. Topics include: game feel, game analysis techniques, prototyping & playtesting, inclusive/accessible design, interaction design, simulations in games, procedural content generation, and game research. Includes: Experiential Learning Activity Prerequisite(s): BIT 1100, IMD 2006 and IMD 3002. Lecture three hours a week, tutorial/laboratory two hours a week. [0.5 credits]
Provides students with knowledge and expertise to design and develop professional computer games with advanced and novel features. Topics include: game feel, game analysis techniques, prototyping & playtesting, inclusive/accessible design, interaction design, simulations in games, procedural content generation, and game research. Includes: Experiential Learning Activity Prerequisite(s): BIT 1100, IMD 2006 and IMD 3002. Lecture three hours a week, tutorial/laboratory two hours a week. [0.5 credits]