This course covers the basics of artificial intelligence in games and animation, including behaviour and crowd systems (e.g. boids, reciprocal velocity obstacles, social forces, agent-based modelling, cellular automata), path finding and route planning, as well as procedural animation systems. Includes: Experiential Learning Activity Prerequisite(s): BIT 2400 or ITEC 2400 or ITEC 2401 or equivalent. Lecture three hours a week, tutorial two hours a week. [0.5 credits]
This course covers the basics of artificial intelligence in games and animation, including behaviour and crowd systems (e.g. boids, reciprocal velocity obstacles, social forces, agent-based modelling, cellular automata), path finding and route planning, as well as procedural animation systems. Includes: Experiential Learning Activity Prerequisite(s): BIT 2400 or ITEC 2400 or ITEC 2401 or equivalent. Lecture three hours a week, tutorial two hours a week. [0.5 credits]