This course deals with physically-based rendering methods and techniques in the global illumination field; topics include the rendering equation, ray and path tracing, radiosity rendering, photon mapping, final gather methods, materials and shaders, as well taking a look at non-photo- realistic rendering. Includes: Experiential Learning Activity Prerequisite(s): Third-year standing in any degree program. Lecture three hours a week, tutorial two hours a week. [0.5 credits]
This course deals with physically-based rendering methods and techniques in the global illumination field; topics include the rendering equation, ray and path tracing, radiosity rendering, photon mapping, final gather methods, materials and shaders, as well taking a look at non-photo- realistic rendering. Includes: Experiential Learning Activity Prerequisite(s): Third-year standing in any degree program. Lecture three hours a week, tutorial two hours a week. [0.5 credits]