This course deals with the programming of the Graphics Processing Unit (GPU); topics include real-time rendering, shaders, and other advanced programming techniques that utilise single-instruction / multiple thread parallel processing units. Includes: Experiential Learning Activity Prerequisite(s): BIT 2400 or equivalent. Lecture three hours a week, tutorial two hours a week. [0.5 credits]
This course deals with the programming of the Graphics Processing Unit (GPU); topics include real-time rendering, shaders, and other advanced programming techniques that utilise single-instruction / multiple thread parallel processing units. Includes: Experiential Learning Activity Prerequisite(s): BIT 2400 or equivalent. Lecture three hours a week, tutorial two hours a week. [0.5 credits]