Principles and practice of a systems engineering approach to the development of software for real-time, concurrent, distributed systems. Designing to achieve concurrency, performance, and robustness, using visual notations. Converting designs into programs. Introduction to hard real-time systems. Team project. Includes: Experiential Learning Activity Precludes additional credit for SYSC 3313. Prerequisite(s): For students in the Faculty of Engineering and Design: SYSC 2004 and SYSC 4001. For students in Computer Science: COMP 2401, COMP 2402, and COMP 3000. Lectures three hours a week, laboratory two hours a week.
Principles and practice of a systems engineering approach to the development of software for real-time, concurrent, distributed systems. Designing to achieve concurrency, performance, and robustness, using visual notations. Converting designs into programs. Introduction to hard real-time systems. Team project. Includes: Experiential Learning Activity Precludes additional credit for SYSC 3313. Prerequisite(s): For students in the Faculty of Engineering and Design: SYSC 2004 and SYSC 4001. For students in Computer Science: COMP 2401, COMP 2402, and COMP 3000. Lectures three hours a week, laboratory two hours a week.