Principles and practice of a systems engineering approach to the development of software for real-time, concurrent, distributed systems. Designing to achieve concurrency, performance, and robustness, using modern software engineering principles. Converting designs into programs targeting embedded systems. Team project. Includes: Experiential Learning Activity Precludes additional credit for SYSC 3303. Prerequisite(s): SYSC 3310 and SYSC 4001 and third-year status in Computer Systems Engineering, or permission of the Department. Lectures three hours a week, laboratory two hours a week.
Principles and practice of a systems engineering approach to the development of software for real-time, concurrent, distributed systems. Designing to achieve concurrency, performance, and robustness, using modern software engineering principles. Converting designs into programs targeting embedded systems. Team project. Includes: Experiential Learning Activity Precludes additional credit for SYSC 3303. Prerequisite(s): SYSC 3310 and SYSC 4001 and third-year status in Computer Systems Engineering, or permission of the Department. Lectures three hours a week, laboratory two hours a week.