Explores ideas of embodiment through physical computing supporting human relationships with technology. Students construct and analyze contemporary and historical models of bodily interaction through tangible, gestural and/or e-textile computational prototyping, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of embodied interfaces through various critical lenses. Prerequisite: Completion of 48 units, including IAT 267 and 222, with a minimum grade of C-.
Explores ideas of embodiment through physical computing supporting human relationships with technology. Students construct and analyze contemporary and historical models of bodily interaction through tangible, gestural and/or e-textile computational prototyping, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of embodied interfaces through various critical lenses. Prerequisite: Completion of 48 units, including IAT 267 and 222, with a minimum grade of C-.