Techniques, principles and theory involved in designing and implementing interactive technologies based on humans’ physical, cognitive and emotional resources; focus on application of qualitative and quantitative evaluation techniques for interaction phenomena; understanding interaction phenomena at the individual, group, organizational and societal levels; accessibility, cultural and ethical implications of human-computer interaction. Credits 3. 3 Lecture Hours.
Techniques, principles and theory involved in designing and implementing interactive technologies based on humans’ physical, cognitive and emotional resources; focus on application of qualitative and quantitative evaluation techniques for interaction phenomena; understanding interaction phenomena at the individual, group, organizational and societal levels; accessibility, cultural and ethical implications of human-computer interaction. Credits 3. 3 Lecture Hours.