Introduction to look development for 3D environments; principles of light transport and material properties; physically-based shading; digital image foundations; texture and shader authoring; adding visual detail through texture data; proceduralism and image-based capture; accurate digital recreation of an asset based on real source material; industry and platform requirements. Prerequisites: Grade C or better in VIST 206 Credits 3. 2 Lecture Hours. 4 Lab Hours.
Introduction to look development for 3D environments; principles of light transport and material properties; physically-based shading; digital image foundations; texture and shader authoring; adding visual detail through texture data; proceduralism and image-based capture; accurate digital recreation of an asset based on real source material; industry and platform requirements. Prerequisites: Grade C or better in VIST 206 Credits 3. 2 Lecture Hours. 4 Lab Hours.