Emphasis on creating and articulating a compelling setting for a table-top or computer game, and using world-building as a fundamental tool for creating games, structural analysis of ludic narratives and settings, understanding concepts like the chronotope and psychogeography and applying them to game design, and on making equitable and inclusive representations of other cultures. Prerequisites: Grade of C or better in VIST 386 Credits 3. 2 Lecture Hours. 2 Lab Hours.
Emphasis on creating and articulating a compelling setting for a table-top or computer game, and using world-building as a fundamental tool for creating games, structural analysis of ludic narratives and settings, understanding concepts like the chronotope and psychogeography and applying them to game design, and on making equitable and inclusive representations of other cultures. Prerequisites: Grade of C or better in VIST 386 Credits 3. 2 Lecture Hours. 2 Lab Hours.