Emphasis on the theoretical and practical approaches to 3D character animation; exploration of the 3D animation production pipeline; topics include the Twelve Principles of Animation, analysis of character animation in various media, and introduction to techniques and processes of implementing character animation into a game engine. Prerequisites: Grade C or better in VIST 206; junior or senior classification Credits 3. 2 Lecture Hours. 2 Lab Hours.
Emphasis on the theoretical and practical approaches to 3D character animation; exploration of the 3D animation production pipeline; topics include the Twelve Principles of Animation, analysis of character animation in various media, and introduction to techniques and processes of implementing character animation into a game engine. Prerequisites: Grade C or better in VIST 206; junior or senior classification Credits 3. 2 Lecture Hours. 2 Lab Hours.