Theory and practice of virtual reality; interactive 3D virtual environments; input/output devices, 3D interaction techniques, augmented reality, role of realism in VR, navigation techniques, design guidelines and evaluation methods. Credits 3. 2 Lecture Hours. 2 Lab Hours.
Theory and practice of virtual reality; interactive 3D virtual environments; input/output devices, 3D interaction techniques, augmented reality, role of realism in VR, navigation techniques, design guidelines and evaluation methods. Credits 3. 2 Lecture Hours. 2 Lab Hours.