Aesthetic and technical aspects of computer game development, including game mechanics, story development, content creation and game programming; includes game design, interface design, 3D modeling and animation, graphics algorithms, shader programming and artificial intelligence; group project includes the design and development of a game from start to finish. Prerequisites: Grade of C or better in VIST 386 or CSCE 441, or approval of instructor. Cross Listing: CSCE 443/VIST 487 Credits 3. 2 Lecture Hours. 2 Lab Hours.
Aesthetic and technical aspects of computer game development, including game mechanics, story development, content creation and game programming; includes game design, interface design, 3D modeling and animation, graphics algorithms, shader programming and artificial intelligence; group project includes the design and development of a game from start to finish. Prerequisites: Grade of C or better in VIST 386 or CSCE 441, or approval of instructor. Cross Listing: CSCE 443/VIST 487 Credits 3. 2 Lecture Hours. 2 Lab Hours.