Introduction to visual programming, otherwise known as node-based programming; exploration of static and generative forms of algorithmic design based on single operation and/or time; topics include designing objects and motion graphics using node-based mesh modeling, databases, image processing, and physics simulations. Prerequisites: Graduate classification or approval of instructor Credits 3. 2 Lecture Hours. 2 Lab Hours.
Introduction to visual programming, otherwise known as node-based programming; exploration of static and generative forms of algorithmic design based on single operation and/or time; topics include designing objects and motion graphics using node-based mesh modeling, databases, image processing, and physics simulations. Prerequisites: Graduate classification or approval of instructor Credits 3. 2 Lecture Hours. 2 Lab Hours.