Emphasis on the application of game mechanics for different genres of games; developing mechanics for mobile, virtual reality (VR), computers (PC), and console games; prototyping while also deeply engaging in the subject from an analytical perspective. Prerequisites: Working knowledge of a game engine and game design principles; graduate classification Credits 3. 2 Lecture Hours. 2 Lab Hours.
Emphasis on the application of game mechanics for different genres of games; developing mechanics for mobile, virtual reality (VR), computers (PC), and console games; prototyping while also deeply engaging in the subject from an analytical perspective. Prerequisites: Working knowledge of a game engine and game design principles; graduate classification Credits 3. 2 Lecture Hours. 2 Lab Hours.