Introduction to computing and mathematical concepts in computer graphics for graduate students in Visualization; hands-on visually oriented programming assignments; introduction to scripting in a professional animation package and emphasis on problem solving and debugging. Prerequisites: Graduate classification Credits 3. 2 Lecture Hours. 2 Lab Hours.
Introduction to computing and mathematical concepts in computer graphics for graduate students in Visualization; hands-on visually oriented programming assignments; introduction to scripting in a professional animation package and emphasis on problem solving and debugging. Prerequisites: Graduate classification Credits 3. 2 Lecture Hours. 2 Lab Hours.