Theory and creative application of digital technology in studio art and design practice to create dynamic environments, interactive objects, and tangible interfaces in the physical world; technologies involved include microcontrollers, basic electronics, sensors, actuators, motors, wireless and internet data communication, light, sound, and wearable devices. May be taken 2 times for credit. Prerequisites: Graduate classification in Visualization or approval of instructor Credits 3. 1 Lecture Hour. 4 Lab Hours.
Theory and creative application of digital technology in studio art and design practice to create dynamic environments, interactive objects, and tangible interfaces in the physical world; technologies involved include microcontrollers, basic electronics, sensors, actuators, motors, wireless and internet data communication, light, sound, and wearable devices. May be taken 2 times for credit. Prerequisites: Graduate classification in Visualization or approval of instructor Credits 3. 1 Lecture Hour. 4 Lab Hours.