Theory and practice of virtual reality (VR); interactive 3D virtual environments, immersive technology, perceptual realism, and embodied interaction experience; overview of VR with topics including input devices, output devices, 3D interaction techniques, augmented reality, the role of realism in VR, navigation techniques, design guidelines, and evaluation methods; hands-on experience designing VR experiences emphasizing application, demonstration, or research purposes. Prerequisites: Graduate classification or approval of instructor. Cross Listing: CSCE 650/VIZA 677 Credits 3. 2 Lecture Hours. 2 Lab Hours.
Theory and practice of virtual reality (VR); interactive 3D virtual environments, immersive technology, perceptual realism, and embodied interaction experience; overview of VR with topics including input devices, output devices, 3D interaction techniques, augmented reality, the role of realism in VR, navigation techniques, design guidelines, and evaluation methods; hands-on experience designing VR experiences emphasizing application, demonstration, or research purposes. Prerequisites: Graduate classification or approval of instructor. Cross Listing: CSCE 650/VIZA 677 Credits 3. 2 Lecture Hours. 2 Lab Hours.