Educates on using and designing games to support health promotion, risk reduction, rehabilitation, education, and behavior change throughout the lifespan. Also discusses the limitations and risks of gaming to health and wellbeing. Students will engage within and learn about interprofessional teams required to design, develop, and deploy games for health within various contexts and populations.
Educates on using and designing games to support health promotion, risk reduction, rehabilitation, education, and behavior change throughout the lifespan. Also discusses the limitations and risks of gaming to health and wellbeing. Students will engage within and learn about interprofessional teams required to design, develop, and deploy games for health within various contexts and populations.