This course provides an introduction to 3D computer animation theories, techniques, and practices. Students will learn both theoretical and practical concepts of computer animation which will help them produce their own 3D computer animation. The course covers the basic animation concepts and techniques needed in understanding and building an animation for visual effects, video game animation, and short and feature length animation. The processes of 3D computer animation productions are covered in lectures and hands-on exercises. Tutorials and self-directed exploration in modeling, rendering, and animation with the animation package of choice take place throughout the course. Prerequisite: Third year standing in Computing Science and COMP 2230 or COMP 2231 with a score of C or better.
This course provides an introduction to 3D computer animation theories, techniques, and practices. Students will learn both theoretical and practical concepts of computer animation which will help them produce their own 3D computer animation. The course covers the basic animation concepts and techniques needed in understanding and building an animation for visual effects, video game animation, and short and feature length animation. The processes of 3D computer animation productions are covered in lectures and hands-on exercises. Tutorials and self-directed exploration in modeling, rendering, and animation with the animation package of choice take place throughout the course. Prerequisite: Third year standing in Computing Science and COMP 2230 or COMP 2231 with a score of C or better.