Will cover aspects of game graphics, physics, sound, input, AI and networking at an introductory level. This course is intended to provide a broad basis in computer game-related fields, serving as the primer and providing context for specialized courses in fourth year. Weekly hours: 3 Lecture hours and 1.5 Tutorial hoursPrerequisite(s): CMPT 270.3. Note: MATH 264 or MATH 266 are recommended. Costs in addition to tuition apply to this course.
Will cover aspects of game graphics, physics, sound, input, AI and networking at an introductory level. This course is intended to provide a broad basis in computer game-related fields, serving as the primer and providing context for specialized courses in fourth year. Weekly hours: 3 Lecture hours and 1.5 Tutorial hoursPrerequisite(s): CMPT 270.3. Note: MATH 264 or MATH 266 are recommended. Costs in addition to tuition apply to this course.