Human perception & 3D visualization; fundamentals of 3D modeling; ray and wave optics; interference, diffraction, coherence; transmission and reflection holograms; colour perception; stereograms. Applications of holography in art, medicine, and technology. Computer simulation, design, and construction of holograms. This course does not require specific background or preparation in the sciences or arts. This course has a mandatory Materials Fee of $100 to cover non-reusable materials. The fee will be included on students' ACORN invoice. Through case studies of innovation (such as the sharing economy and cryptocurrencies) and considering related issues (such as ethics and inclusion) students will develop approaches to understanding the societal impacts of creative disruption. By studying major developments in the history of science as well as psychological and neuroscientific studies, we will consider factors that enable creativity; creativity in fundamental science and at various stages of a project; the randomness or predictability of scientific discoveries; disciplinary and interdisciplinary work; the evaluation of discoveries; and attempts to predict the future of scientific creativity.
Human perception & 3D visualization; fundamentals of 3D modeling; ray and wave optics; interference, diffraction, coherence; transmission and reflection holograms; colour perception; stereograms. Applications of holography in art, medicine, and technology. Computer simulation, design, and construction of holograms. This course does not require specific background or preparation in the sciences or arts. This course has a mandatory Materials Fee of $100 to cover non-reusable materials. The fee will be included on students' ACORN invoice. Through case studies of innovation (such as the sharing economy and cryptocurrencies) and considering related issues (such as ethics and inclusion) students will develop approaches to understanding the societal impacts of creative disruption. By studying major developments in the history of science as well as psychological and neuroscientific studies, we will consider factors that enable creativity; creativity in fundamental science and at various stages of a project; the randomness or predictability of scientific discoveries; disciplinary and interdisciplinary work; the evaluation of discoveries; and attempts to predict the future of scientific creativity.