This seminar explores fifteenth-century origins, decoration by some of the most accomplished artists of the Italian renaissance, and continuing use (especially the election of popes). Topics will include: art and patronage, rhetoric and ritual, controversial restoration, and the Sistine Chapel in popular culture—with an emphasis on the close analysis of the major frescoes. The seminar will develop the academic skills needed for the analysis and discussion of texts, paintings, and ritual events. This seminar introduces students to the growing academic field of game studies, with an emphasis on close analysis of specific games as cultural objects. Through lectures, discussions, and in-class play sessions, students will build a critical vocabulary and toolbox of techniques for understanding the unique formal, aesthetic, narrative, and thematic properties of games in a variety of platforms and genres, and develop basic academic reading, writing, and research skills. No previous experience or expertise with video games is required to take this course. There is an equivalent course offered by the Department of Computer Science. Students may take one or the other but not both.
This seminar explores fifteenth-century origins, decoration by some of the most accomplished artists of the Italian renaissance, and continuing use (especially the election of popes). Topics will include: art and patronage, rhetoric and ritual, controversial restoration, and the Sistine Chapel in popular culture—with an emphasis on the close analysis of the major frescoes. The seminar will develop the academic skills needed for the analysis and discussion of texts, paintings, and ritual events. This seminar introduces students to the growing academic field of game studies, with an emphasis on close analysis of specific games as cultural objects. Through lectures, discussions, and in-class play sessions, students will build a critical vocabulary and toolbox of techniques for understanding the unique formal, aesthetic, narrative, and thematic properties of games in a variety of platforms and genres, and develop basic academic reading, writing, and research skills. No previous experience or expertise with video games is required to take this course. There is an equivalent course offered by the Department of Computer Science. Students may take one or the other but not both.